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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2004 at 09:28, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
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When i use polygon objects, (filled by hand), c4d crashes when the object is clipped by the edge of the screen... actually, with the top and bottom edges... with the sides edges, there's only a display problem...
Also, i want to know if it's possible to define a polygon object representing a boolean difference between 2 objects, where the subtracted object is inside the other one... (there will be 2 different surfaces...)
On 28/08/2004 at 00:41, xxxxxxxx wrote:
Hmm, that's weird. Is it reproducible? You can create objects using booleans by creating a boolean hierarchy, just as you would do as a user, and then doing "current state to object", "connect" and "optimize" with SendModelingCommand().
On 29/08/2004 at 08:43, xxxxxxxx wrote:
Do you see these crashes with both OpenGL and Software Shading?
On 30/08/2004 at 00:53, xxxxxxxx wrote:
well, i'm using sdk 7.3, so maybe i should check with 8.1
On 30/08/2004 at 02:39, xxxxxxxx wrote:
i didn't notice i was using software shading... it only crashes while in this mode, with opengl there's no crash... still annoying but better....
On 30/08/2004 at 03:50, xxxxxxxx wrote:
You should send a MSG_UPDATE message to the obejct after all points and polygons are set.
On 31/08/2004 at 11:24, xxxxxxxx wrote:
it works !!
i was sending a global message and not directly one to the object...
thanks