THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2004 at 09:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
---------
When i use polygon objects, (filled by hand),
c4d crashes when the object is clipped by the edge of the screen... actually, with the top and bottom edges... with the sides edges, there's only a display problem...
Also, i want to know if it's possible to define a polygon object representing a boolean difference between 2 objects, where the subtracted object is inside the other one... (there will be 2 different surfaces...)