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On 21/08/2004 at 10:52, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
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I'm trying to understand how one stores information. For example, if I wanted to store a user's selection of points should I:
- Use a variable tag
- Use a BaseTag of type Tpoint
- Use the mesh/polygon objects' container to store sub-containers of vector arrays
- Use the SelectionTag class
Maybe I'm just failing to see the structure of/general usage of objects in C4D. Since a tag is associated with an object and an object will have a container perhaps everything gets stored in a container? If so would I need to store my point selections as arrays of vectors?
I'm assuming that I would store bone position/rotation in the same manner?
Thanks!