ViewportHUD



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/08/2004 at 06:36, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.0 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    the new HUD system is very nice.
    Unfortunately I can't make it work in my plugins.
    I have tried to use it inside TagData::Draw, but there are nothing visible.
    How to use ViewportHUD and new functions from BaseDraw, especially DrawTexture(...) and LineStrip(...).
    LineStrip(...) seems to be some kind of fast Line2D(...) or Line3D(...)?
    regards,
    Remotion



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2004 at 00:59, xxxxxxxx wrote:

    Your guess is as good as mine at this point; I haven't played around with the new functions very much. I think you need to draw HUD-like features in the highlight layer. I'll see if I can get it work myself and get back to you.
    Hopefully I'm more up-to-date with the new features when the real application is released; I will have to be anyway to document it all.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/08/2004 at 03:21, xxxxxxxx wrote:

    Thank Mikael, this was helpful.
    DrawTexture works now, but LineStrip not.
    Remotion



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/08/2004 at 10:45, xxxxxxxx wrote:

    Will the new SDK support frameless or borderless windows that support UserAreas?

    darf



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/08/2004 at 09:37, xxxxxxxx wrote:

    Not that I've seen. In particular, the HUD layer doesn't support user areas.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/08/2004 at 07:10, xxxxxxxx wrote:

    No raw OGL context?

    darf



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/08/2004 at 14:44, xxxxxxxx wrote:

    No. (I guess it would be pretty hard to do that without any cross-platform or software mode issues, just like we can't get a HWND to the C4D window.)


Log in to reply