button pressing

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/08/2004 at 06:10, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Erm, it looks like there is no FIX BONE command in COFFEE, but can anyone tell me if the following is possible ,perhaps....
.... is it possible to fool Cinema into thinking that a button has been pressed in one of the managers (e.g. the Fix button on the bones page) ??
 
cheers.....

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2004 at 01:07, xxxxxxxx wrote:

Sorry, it's possible to press a button (by sending MSG_DESCRIPTION_COMMAND), but only in the C++ API. There's no corresponding message in C.O.F.F.E.E.
You should be able to set the fixing data directly though. Just have a look in Obone.res/Obone.h, copy the enum and set the corresponding values manually:

    
    
    enum  
    {  
      // object properties  
      ID_FIXED                  = 820,  
      BONEOBJECT_FUNCTION       = 1000, // LONG  
        BONEFUNCTION_R   = 0,  
        BONEFUNCTION_R2  = 1,  
        BONEFUNCTION_R4  = 2,  
        BONEFUNCTION_R6  = 3,  
        BONEFUNCTION_R8  = 4,  
        BONEFUNCTION_R10 = 5,  
      BONEOBJECT_LIMITRANGE     = 1001, // BOOL  
      BONEOBJECT_SCALESTRENGTH  = 1002, // BOOL  
      BONEOBJECT_MINRANGE       = 1003, // REAL  
      BONEOBJECT_MAXRANGE       = 1004, // REAL  
      BONEOBJECT_STRENGTH       = 1005, // REAL  
      BONEOBJECT_LENGTH         = 1006, // REAL  
      BONEOBJECT_FIXPOSITION    = 1007, // VECTOR  
      BONEOBJECT_FIXSCALE       = 1008, // VECTOR  
      BONEOBJECT_FIXROTATION    = 1009, // VECTOR  
      BONEOBJECT_FIXLENGTH      = 1010, // REAL  
      BONEOBJECT_NULL           = 1011, // BOOL  
      BONEOBJECT_FIXED          = 1012, // BOOL  
        
      BONEOBJECT_FIX            = 1013, // BUTTON  
      BONEOBJECT_FIXCHILDS      = 1014, // BUTTON  
      BONEOBJECT_FIXCHAIN       = 1015, // BUTTON  
      BONEOBJECT_NEWBONES       = 1017, // BOOL: new bone algo  
      BONEOBJECT_VERTEXMAPMODE  = 1018, // BOOL: TRUE shows the new vertexmap mode for FBX (absolute maps)  
        
      BONE_DUMMY  
    };
    
    
    
    
    TestPlugin::Execute(document)  
    {  
      var bone = document->GetFirstObject();  
      var bc = bone->GetContainer();  
      bc->SetData(BONEOBJECT_FIXPOSITION, vector(100, 200, 300));  
      // ...  
      bc->SetData(BONEOBJECT_FIXED, TRUE);  
      bone->SetContainer(bc);  
      
      GeEventAdd(DOCUMENT_CHANGED);  
      return;  
    }  
    

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2004 at 11:34, xxxxxxxx wrote:

Thanks once again for your expert help.........