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On 10/08/2004 at 10:09, xxxxxxxx wrote:
Cinema 4D Version: 9.000
As a user, I'm very pleased to see that R9 has finally got n-gon support.
As a plugin developer I'm slightly worried about how modelling plugins developed for R8 will be affected by this.
Is there any information available yet regarding the internals of how n-gons are implemented?
FWIW, I'm guessing that it's one of two things:-
1. All geometry is still actually TRIs and QUADs internally, but with some extra data regarding which sets of polygons are to be considered to be an n-gon, with automatic re-meshing as needed, and clever use of hidden edges.
2. In addition to points, and polygons, there is a new n-gon class handling polygons with more than four edges.
Cheers - Steve