Animation - desperate questions

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2004 at 03:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.500 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I am totaly desperate...

How can I put an Animation to an object in c++ ?!?
E.G. I would like to put a Visible - in - Editor - Track to an Object - how does this work? How do I assign these parameters to the track when creating it?
How can I set up the animation values in the keys?
What role do Descriptions play in this game?

And if anyone of you can answer this question, where did you learn it?!?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2004 at 16:25, xxxxxxxx wrote:

    
    
    BaseTrack* track = AllocDataTrack(obj, DescID(ID_BASEOBJECT_VISIBILITY_EDITOR));  
    BaseSequence* seq = track->AutoAddSequence(doc, BaseTime(0.0));  
    BaseKey* key = BaseKey::Alloc(Sdata);  
    key->GetDataInstance()->SetData(DATAKEY_VALUE, MODE_OFF);  
    seq->InsertKey(key);  
    obj->InsertTrack(track);

How I learnt it? I asked the developers, since I couldn't figure the DATAKEY_VALUE part out; guess that means I should improve the docs a bit for next version... :-)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/08/2004 at 03:39, xxxxxxxx wrote:

Thx for your quick answer.

Would be a great deal adding a little info to the docs. They are good for Experts as a reference but newbies have some problems with 'em.

Btw: Is there a way to access the "Enable" - Setting of an object via Animation without writing a plugin ?