Animation - desperate questions



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/07/2004 at 03:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.500 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I am totaly desperate...

    How can I put an Animation to an object in c++ ?!?
    E.G. I would like to put a Visible - in - Editor - Track to an Object - how does this work? How do I assign these parameters to the track when creating it?
    How can I set up the animation values in the keys?
    What role do Descriptions play in this game?

    And if anyone of you can answer this question, where did you learn it?!?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/07/2004 at 16:25, xxxxxxxx wrote:

        
        
        BaseTrack* track = AllocDataTrack(obj, DescID(ID_BASEOBJECT_VISIBILITY_EDITOR));  
        BaseSequence* seq = track->AutoAddSequence(doc, BaseTime(0.0));  
        BaseKey* key = BaseKey::Alloc(Sdata);  
        key->GetDataInstance()->SetData(DATAKEY_VALUE, MODE_OFF);  
        seq->InsertKey(key);  
        obj->InsertTrack(track);
    

    How I learnt it? I asked the developers, since I couldn't figure the DATAKEY_VALUE part out; guess that means I should improve the docs a bit for next version... :-)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/08/2004 at 03:39, xxxxxxxx wrote:

    Thx for your quick answer.

    Would be a great deal adding a little info to the docs. They are good for Experts as a reference but newbies have some problems with 'em.

    Btw: Is there a way to access the "Enable" - Setting of an object via Animation without writing a plugin ?


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