KDZ Expand/Collapse TreeViewCG Tree

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/07/2004 at 11:25, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.503 
Platform:   Windows  ;   
Language(s) :     C++  ;

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So, how do you enact an "Expand All"/"Collapse All" type function on a TreeViewCustomGUI Tree? I haven't found any clues yet...

Thanks,
Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/07/2004 at 23:04, xxxxxxxx wrote:

You have to keep track of the opened/closed status yourself. Implementing an "expand all" should then be trivial; just set all objects to open. C4D will ask you for this in TreeViewFunctions::IsOpened(). (Sorry if any of this is broken. I haven't tried it myself.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/07/2004 at 07:43, xxxxxxxx wrote:

Right, figured that out finally. Took a little consideration of my TreeViewFunctions::Open() method as implemented to realize that all I had to do was to SetBit() or DelBit() of the 'expand' flag for all of the entries (and the rest is taken care of). One of those cases where I wasn't certain if programmatic action would be taken as well as user action.

Thanks,
Robert