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On 21/07/2004 at 12:27, xxxxxxxx wrote:
Cinema 4D Version: 85
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
Hi - me again...
I want to do a current-state-to-object in c.o.f.f.e.e., but I don
t want an undo.... The sdk says that SendModelingCommand will generate an undo unless the document is omitted. When I pass the doc, everything is fine, but if I pass a NULL ( instead of doc ) ,the object vanishes (along with its new copy). Is there something that needs to be done AFTER the command which could prevent the odd behaviour? OR is there a way to delete an undo without actually using it (so the doc could be passed, but the undo deleted)?