Get Disklevel of an object/shader



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/07/2004 at 00:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.207 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------With the register function one can specify the disklevel of a plugin. Is it only possible to get it within the read/write functions, or can I get the disklevel of any object/shader by a function call?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/07/2004 at 17:15, xxxxxxxx wrote:

    If you get the corresponding BasePlugin with GetFirstPlugin() + linear search, then you can get the NODEPLUGIN structure with GetPluginStructure() and check the disklevel member.


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