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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/07/2004 at 15:49, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.500 Platform: Windows ; Language(s) : C++ ;
--------- Hi!
I have a Dialog where I put some Items in on demand (textfields etc.) When this is done I call
BaseContainer msg; msg.SetId(BFM_LAYOUT_CHANGED); SendParentMesssage(msg);
This works fine and updates the dialog layout when calling it. BUT!
When I want to remove these Elements by using RemoveElement() and then sending the Message to Parent this does NOT work - the Items are unavailable BUT the areas where thay are are not redrawn.
Why? Does anyone of you hava an idea or better solution?
Thank you,
lawn
On 12/07/2004 at 17:15, xxxxxxxx wrote:
There is a better way, I think. See the AsyncTest.cpp file for how it handles dynamic (changing) groups. Then you can use this gem:
void AsyncDialog::ReLayout(void) { LayoutFlushGroup(GROUP_DYNAMIC); CreateDynamicGroup(); LayoutChanged(GROUP_DYNAMIC); }
Now, this requires you to 'reconstruct', through your own CreateDynamicGroup() method, but it's fast enough to handle quite a large number of elements.
HTH, Robert