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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/07/2004 at 01:12, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.207 Platform: Windows ; Language(s) : C++ ;
--------- I still have problems conversing real to long. I use GetPos() to get the position of an object, then something like LONG posx = GetPos().x; I even tried LONG posx = SAFELONG( GetPos().x ); The result is the same: sometimes the values differ by 1! For example, the attribute manager says x position = 74, debug of vc says GetPos().x = 74.000....and posx = 73! I thought that SAFELONG would fix that, but it doesnt. I really need to understand why that happens, the real mathematic reason, and how I can fix it, 1 pixel in our application is extremely important! How does the attribute manager display the position? He always displays the correct position, somehow he also has to call GetPos()......
On 12/07/2004 at 02:49, xxxxxxxx wrote:
Ok....thought SAFELONG would handle that, and the compiler would show the exact values..... +0.5/-0.5 and it works....