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On 07/07/2004 at 04:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
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If I take for example a null object, put a plane as a child object to the null object and attach a material to the null object, then the plane is also rendered with that material.
The same I try to do, but with my own shader, own objects, and also not with the null object but with an own one. But CalcSurface of the shader is never called if I attach it to the parent object. The problem seems to be in the shader itself, because also if I use the null object as parent it doesnt work. Is there something I have to do in the shader?