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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/07/2004 at 06:53, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.200 Platform: Windows ; Language(s) : C++ ;
--------- Hello, I create a IN_EXLUDE data in my res-file. And now, I like to insert objects inside the code, not per drag&drop. I read the parameter with InExcludeData* inexlist = ( InExcludeData* ) bC->GetCustomDataType( L_____INEXCLUDE_REFERENCE, CUSTOMDATATYPE_INEXCLUDE_LIST ); The problem now is, that I get always a NULL pointer, if no object drop in. If any (e.g Cube) Object drop in, I get a existing pointer. Also, if the object delete, the pointer still exist. But I like to insert my objects in the code ( inexlist->InsertObject() ). How can I do that? Markus
On 09/07/2004 at 00:54, xxxxxxxx wrote:
Confirmed. A fix would be to add this to your Init() function:
data->SetData(L_____INEXCLUDE_REFERENCE, GeData(CUSTOMDATATYPE_INEXCLUDE_LIST, DEFAULTVALUE));