THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/06/2004 at 02:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
---------
Two questions about how to copy an object:
My objects all have an unique identifier they get from an id generator. When I make a copy from my object with ctrl+c/ctrl+v I have to obtain a new id for the generated object. But the CopyTo function is not only called in this case, but also when I change the objects position in the tree, change an attribute, click in the editor, etc. So I took a closer look at the flags of copyto. I only found these flags documented:
#define COPY_NO_HIERARCHY (1<<2)
#define COPY_NO_ANIMATION (1<<3)
#define COPY_NO_BITS (1<<4)
#define COPY_NO_BRANCHES (1<<7)
#define COPY_NO_INTERNALS (1<<8)
#define COPY_DOCUMENT (1<<10)
Are there others which are not documented? For example if I change the objects position in the tree, the bits 1, 3, 8 and 9 are set, no idea what bit 1 and 9 indicate...
So back to my problem, when I make a copy of the object, then I see that no bit is set in flags, flags = 0. Is that a reliable method to detect that a copy of the object have been generated? I tried to compare the names of source and destination, but unfortunally the name of the copy is set after copyto, so I cannot use it.
And the second thing, if I copy my object with ctrlC/V and have a texture tag on them with a material, then also a copy of the material is created! But this only happends with my own materials ( MaterialData ), but not with the cinema material.