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On 21/06/2004 at 05:17, xxxxxxxx wrote:
Cinema 4D Version: 8.500
Platform: Windows ;
Language(s) : C++ ;
I try to check ,that a track was changed.
At the moment i make it with GetDirty(DIRTY_DATA).
But the checksum changed itself, if current document time would changed.
Ok, i can catch it. But checksum changed itself, if while of the playing i jump to the different time of animation.
So GetDirty is not a 100% safe method to check changes on animation track.
But how i can make it?
On 22/06/2004 at 22:59, xxxxxxxx wrote:
There's no generally reliable way. You would have to compare the values that you are interested in manually against old value that you have stored yourself.