KDZ TreeView - larger icons?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/06/2004 at 20:40, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.503 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hey all,

The TreeViewCustomGui is working magnificently with a (massive) filtered directory structure.

And I can display icons in the LV_USER column next to the LV_TREE column. But the original images are meant to be displayed at a size larger than 24x24. Is there any way to set the column width and height for the TreeViewCustomGui to accomodate this?

Domo arigatou gozaimash*ta,
Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/06/2004 at 15:40, xxxxxxxx wrote:

Okay, I can set the column width by using TreeViewCustomGui->SetColumnWidthUser(). But I cannot find a way to change the line height. Is it possible?

Thanks,
Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/06/2004 at 22:11, xxxxxxxx wrote:

I think the GUI is supposed to ask you to provide the values in
[/CODE]  virtual LONG color=#800080GetColumnWidth(void* root, void* userdata, void* obj, LONG col);
  virtual LONG color=#800080GetHeaderColumnWidth(void* root, void* userdata, LONG col);
  virtual LONG color=#800080GetLineHeight(void* root, void* userdata, void* obj, LONG col);
[/CODE]
of the TreeViewFunctions class.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/06/2004 at 22:38, xxxxxxxx wrote:

I tried that, but it didn't appear to work. Nonetheless, I have abandoned this approach for a scroll group of BitmapButtons to the right of the TreeView - much less strain on the interface (showing icons for current folder only) and actually a brilliant solution (if I can say so myself). 🙂

If the plugin keeps going this well (knock on MDF computer table), I may have something worth showing here soon.

Thanks,
Robert