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On 20/06/2004 at 20:40, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
The TreeViewCustomGui is working magnificently with a (massive) filtered directory structure.
And I can display icons in the LV_USER column next to the LV_TREE column. But the original images are meant to be displayed at a size larger than 24x24. Is there any way to set the column width and height for the TreeViewCustomGui to accomodate this?
Domo arigatou gozaimash*ta,
On 22/06/2004 at 15:40, xxxxxxxx wrote:
Okay, I can set the column width by using TreeViewCustomGui->SetColumnWidthUser(). But I cannot find a way to change the line height. Is it possible?
On 22/06/2004 at 22:11, xxxxxxxx wrote:
I think the GUI is supposed to ask you to provide the values in
[/CODE] virtual LONG color=#800080GetColumnWidth(void* root, void* userdata, void* obj, LONG col);
virtual LONG color=#800080GetHeaderColumnWidth(void* root, void* userdata, LONG col);
virtual LONG color=#800080GetLineHeight(void* root, void* userdata, void* obj, LONG col);
of the TreeViewFunctions class.
On 22/06/2004 at 22:38, xxxxxxxx wrote:
I tried that, but it didn't appear to work. Nonetheless, I have abandoned this approach for a scroll group of BitmapButtons to the right of the TreeView - much less strain on the interface (showing icons for current folder only) and actually a brilliant solution (if I can say so myself).
If the plugin keeps going this well (knock on MDF computer table), I may have something worth showing here soon.