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On 19/06/2004 at 11:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.206 Platform: Language(s) : C++ ;
--------- Hi, I'm looking into a way to detect if the active object has changed. Currently I am monitoring EVMSG_CHANGE in CoreMessage() Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin. Anything ideas?
On 22/06/2004 at 23:09, xxxxxxxx wrote:
There's no direct way. You'll have to compare if the active object has changed with EVMSG_CHANGE if you want to detect this.