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On 19/06/2004 at 11:56, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;
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Hi,
I'm looking into a way to detect if the active object has changed.
Currently I am monitoring EVMSG_CHANGE in CoreMessage()
Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin.
Anything ideas?