Detecting active object change

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/06/2004 at 11:56, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.206 
Platform:      
Language(s) :     C++  ;

---------
Hi,
 
I'm looking into a way to detect if the active object has changed.
 
Currently I am monitoring EVMSG_CHANGE in CoreMessage()
Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin.
 
Anything ideas?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/06/2004 at 23:09, xxxxxxxx wrote:

There's no direct way. You'll have to compare if the active object has changed with EVMSG_CHANGE if you want to detect this.