Detecting active object change



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/06/2004 at 11:56, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.206 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi,
     
    I'm looking into a way to detect if the active object has changed.
     
    Currently I am monitoring EVMSG_CHANGE in CoreMessage()
    Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin.
     
    Anything ideas?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2004 at 23:09, xxxxxxxx wrote:

    There's no direct way. You'll have to compare if the active object has changed with EVMSG_CHANGE if you want to detect this.


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