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On 10/06/2004 at 04:25, xxxxxxxx wrote:
Cinema 4D Version: 8.2
Platform: Windows ;
Language(s) : C++ ;
I want to do something similar to
BaseTag *p = new BaseTag[num];
in "normal" Cpp.
I think, the/a (?) solution is to use GeAlloc:
BaseTag *p = (BaseTag* )GeAlloc(sizeof(BaseTag) * num);
But how can I tell these BaseTag-Objects now that they are of tag-type Trestriction? Do I have to use BaseTag::Alloc()?
Thanks in advance!