SplineObject control points



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/06/2004 at 13:01, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;  C++  ;

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    Hello,
    I am developing a plugin which creates (cubic or bezier) spline objects.  I can create and insert the spline object with the on-curve points, but I do not know how to enter the off-curve points.
    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/06/2004 at 01:23, xxxxxxxx wrote:

    What do you mean by off-curve points? Tangents? That's done with spline->GetTangent().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/06/2004 at 09:26, xxxxxxxx wrote:

    Yes, thank you.  I found a valid tangents array only when the curve type was set to Thermite.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/06/2004 at 14:05, xxxxxxxx wrote:

    Is there a good tutorial for creating splines with multiple loops?  Such as the splines created when importing an illustrator document?


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