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On 07/06/2004 at 13:34, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;
I don't want to use C4D's Wavefront Object import because of vertex reordering issues (in previous versions at least). So, it will need to be loaded using my own code. Parsing code I have, but where to put the vertices, normals, uvs, and facets in order to construct the object in C4D?