KDZ How would you load Wavefront Object?

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On 07/06/2004 at 13:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I don't want to use C4D's Wavefront Object import because of vertex reordering issues (in previous versions at least). So, it will need to be loaded using my own code. Parsing code I have, but where to put the vertices, normals, uvs, and facets in order to construct the object in C4D?

Thanks!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/06/2004 at 04:25, xxxxxxxx wrote:

vertices: obj->GetPoint()
normals: normally not needed, but see Tnormal if they cannot be calculated from the polygons
uvs: UVWTag
facets: obj->GetPoly()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/06/2004 at 07:46, xxxxxxxx wrote:

Thanks, Mikael.