KDZ How would you load Wavefront Object?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/06/2004 at 13:34, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I don't want to use C4D's Wavefront Object import because of vertex reordering issues (in previous versions at least). So, it will need to be loaded using my own code. Parsing code I have, but where to put the vertices, normals, uvs, and facets in order to construct the object in C4D?

    Thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/06/2004 at 04:25, xxxxxxxx wrote:

    vertices: obj->GetPoint()
    normals: normally not needed, but see Tnormal if they cannot be calculated from the polygons
    uvs: UVWTag
    facets: obj->GetPoly()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/06/2004 at 07:46, xxxxxxxx wrote:

    Thanks, Mikael.


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