Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/06/2004 at 08:51, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.206 Platform: Language(s) : C++ ;
--------- Hi, Having a bit of trouble inserting an cloned object into a BaseContainer. Im doing a simple CurrentStateToObject command, and want to add the returned object into the BC.
ModelingCommandData cd; cd.doc = GetActiveDocument(); cd.op = op; if(!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,cd)) return FALSE; BaseObject *oClone = (BaseObject* )cd.result1; BaseContainer *bctag = tag->GetDataInstance(); bctag->SetLink(DUMMY, oClone); BaseObject *object = bctag->GetObjectLink(DUMMY,GetActiveDocument());
As you can see, I directly read the link back again, but object variable is always NULL. What confuses me is
bctag->SetLink(DUMMY,op)
works. Both op and oClone are of type BaseObject* so I can't see why one works and the other don't
On 06/06/2004 at 09:33, xxxxxxxx wrote:
the returned object is not in the document that the tag is in I guess. Well, then it won´t work. At least that would be my spontaneous assumption. You cannot buy buns when there´s no baker or mall near you either! ;o)
On 06/06/2004 at 09:34, xxxxxxxx wrote:
Or: are you sure that the returned object is valid, so not NULL?
On 06/06/2004 at 09:35, xxxxxxxx wrote:
yea, everything not NULL. first thing I checked.
On 06/06/2004 at 09:57, xxxxxxxx wrote:
Ok, you was right 3D Designer. If I insert the clone object into the document then it works. but, I dont want to add the clone into the document.
On 06/06/2004 at 10:04, xxxxxxxx wrote:
But what reason do you have to link it then when it´s not in the document anyway?
On 07/06/2004 at 02:45, xxxxxxxx wrote:
The reason is purely for a quick shortcut. I want a tag to hold information about a few objects in my scene. I want the tag to hold things like polygon array, object matrix, color properties, the GetName() of multiple objects. But I dont want to hold information of the actual object, so I made a clone so I can modify the contents without distrupting the real objects in the scene. I thought I would add the object into a basecontainer to save me the agony of creating a custom datatype to save the information I need. It was just for a quick hack as I don't have experience creating custom data types and wanted to see results quickly. But I should know that nothing is as easy as you expect So time to learn about custom data types