How work AnimateObject(...) ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/06/2004 at 01:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.500 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi.

I try to implement a fast forward/rewind function in my plugin (jumping in the time line).
In this case must the plugin ask some needed animated parameters of objects/tags etc. on every frame of animation.

I tried it with BaseDocument* AnimateObject(...) function, but it does't work. Because the animated parameters update the only then, when my plugin-code was executed to the end.

Now an ask: how work the AnimateObject function and how is possible to get a animated parameter on every frame of animation?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/06/2004 at 04:59, xxxxxxxx wrote:

I couldn't confirm this malfunction of BaseDocument::AnimateObject(). The following code successfully printed the X coordinate of an animated object at the two times:

    
    
    BaseObject* obj = doc->GetFirstObject();
    
    
    
    
    doc->AnimateObject(obj, BaseTime(1.0), 0);  
    GePrint(RealToString(obj->GetPos().x));
    
    
    
    
    doc->AnimateObject(obj, BaseTime(2.0), 0);  
    GePrint(RealToString(obj->GetPos().x));