First simple plugin with problem

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 27/05/2004 at 00:50, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

---------
Hello to all !!
Tnx for the yours advices, i have written this simple plugin to make a Cube primitive!! 🙂
I notice that when i set the fillet on this Cube, it dosen't activate on cube !!
Where i wrong?
 
// Plugin ID
const var PLUGIN_ID = 4444444;
// Plugin class for creating objects
class CreateCube extends MenuPlugin
{
public:
CreateCube(); // Constructor
GetID(); // Get Plugin ID
GetName(); // Get Plugin Name
GetHelp(); // Get Plugin Caption
Execute(doc); // Execute MenuPlugin
}
CreateCube::CreateCube() { super(); }
CreateCube::GetID() { return PLUGIN_ID; }
CreateCube::GetName() { return "Create Cube Plugin"; }
CreateCube::GetHelp() { return "Cube Primitive creation"; }
CreateCube::Execute(doc)
{
// Create cube
var cube = new(CubeObject);
var ct = cube- >GetContainer();
ct- >SetData(PRIM_CUBE_LEN, vector(200, 100, 300));
ct- >SetData(PRIM_CUBE_FILLET, 4);
ct- >SetData(PRIM_CUBE_SUBF, 4);
cube- >SetContainer(ct);
// Insert a Cube object
doc- >InsertObject(cube, NULL, NULL);
__
// Messages
GeEventAdd(NEW_ACTIVE_OBJECT);
doc- >Message(MSG_UPDATE);
doc- >Message(DOCUMENT_CHANGED);
return TRUE;
}
main()
{
__
// Register MenuPlugin
Register(CreateCube);
}
 
Tnx in advance!!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/05/2004 at 17:25, xxxxxxxx wrote:

Please use the CODE tags to preserve the formatting of the code better.
In 8.5 it's best to use the values from the actual resource files, Ocube.h in this case: (You might have to copy these definitions, since not all parts of C.O.F.F.E.E. have been updated for 8.5.)

    
    
    enum  
    {  
     PRIM_CUBE_LEN           = 1100, // VECTOR   - Side Length [>=0.0]  
     PRIM_CUBE_SEP           = 1101, // BOOL    - Seperate Surfaces [only evaluated if no fillet is specified]  
     PRIM_CUBE_SUBX          = 1102, // LONG     - X-Subdivision [>0]  
     PRIM_CUBE_SUBY          = 1103, // LONG     - Y-Subdivision [>0]  
     PRIM_CUBE_SUBZ          = 1104, // LONG     - Z-Subdivision [>0]  
     PRIM_CUBE_FRAD          = 1105, // REAL     - Fillet Radius [>=0.0; <=len.x/2; <=len.y/2; <=len.z/2]  
     PRIM_CUBE_SUBF          = 1106, // LONG     - Fillet Subdivision [>0]  
     PRIM_CUBE_DOFILLET        = 1107 // BOOL     - Enable Fillet  
    };

As you see, you have to set PRIM_CUBE_DOFILLET to TRUE to enable the fillet. And to be picky, the fillet radius should be a real number (4.0), not an integer (4).

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2004 at 00:32, xxxxxxxx wrote:

Tnx for the answer Mikael ! 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2004 at 01:06, xxxxxxxx wrote:

Now work, but i have seen that :
ct->SetData(PRIM_CUBE_FRAD, 4.0);
don't  work !!
This work:
ct->SetData(PRIM_CUBE_FILLET, 4.0);
Where i found the correct settings?
Tnx in advance for the answer!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2004 at 09:24, xxxxxxxx wrote:

Hi Mr. Braun,

I think, what Mikael tried to say is, that you should use the ID values (e.g. 1105 instead of PRIM_CUBE_FRAD) directly, because the C.O.F.F.E.E. documentation isn't up-to-date and most IDs in the Cinema resources are not stored in C.O.F.F.E.E. constants.

Cheers,
Marcus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2004 at 16:33, xxxxxxxx wrote:

The simplest way is to copy the whole enum-construct into the C.O.F.F.E.E. code. That solves the immediate problem, though you'll have to remove it in the event of the real constants being added to C.O.F.F.E.E. in future versions.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/06/2004 at 00:36, xxxxxxxx wrote:

Tnx for the support !! :))
Tnx to all !! :))