Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/05/2004 at 21:09, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.500 Platform: Windows ; Language(s) : C++ ;
--------- Hi. It is possible, that a tag (plugin) kill itself? What i try: a tag plugin must be removed, if the parent object leave his hierarchy level or has changed his parent?
On 25/05/2004 at 17:47, xxxxxxxx wrote:
I wouldn't recommend doing that. For example, imagine if C4D was doing:
while (tag) { tag->Execute(...); tag = tag->GetNext(); }
If your tag removed itself during Execute(), all sorts of bad stuff could happen. The best way is to simply let your tag do nothing if the hierarchy has changed, or set a flag and let a scene hook remove it.