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On 24/05/2004 at 12:31, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I have a volume shader that does not have a surface calculation (means it does not work on geometry, but is used on an environment object). Now I need this volume to cast shadows though. What´s the usual way to do this? Any information or help is highly appreciated.
Thank you in advance