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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2004 at 07:23, xxxxxxxx wrote:
User Information: Cinema 4D Version: 7.303 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- Problem:
Using particles for energy weapons from ship A (GUauld Hatak) Since they are particles, I used a few Destructors in the shape of a Ship B.(Tuaur mothership). Now all I need to know is if its possible to get a return value from the Destructor for every time a particle has been destroyed?
Thats all I need to get my animation rolling. The last thing that I want to do is to manualy animate the multiple impact shots.
Maybe someone else has a better idea of how to achive this. SImply using something to identify the proximity of a particle (weapon fire) and trigger an event (shields)
I allready have the code for hiding/unhiding the shield object. Just a triger is needed.