NodeData::Read

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/05/2004 at 00:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------I wrote a MaterialData. Within the Read function I want to load additional information. But when I open a project the MaterialData is used in, the Read function is never called. Do I have to set anything that forces Read is to be called?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/05/2004 at 00:45, xxxxxxxx wrote:

Ok...question was a little to fast, just set disklevel > 0 when registering the plugin, then Read is called....

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/05/2004 at 00:50, xxxxxxxx wrote:

Well....seems that I just compiled bullsh*t...Read is called with every disk level. Should have at least 3 coffees on monday mornings before trying to develop something....