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On 03/05/2004 at 19:42, xxxxxxxx wrote:
So you mean that the user would double click your small spline GUI in the Attributes Manager, then a new dialog (async) would open where the user could edit the spline?
The main problem with this is that from a CustomGUI you don't know where it's used. I.e. you wouldn't know if your GUI is used in the Attributes Manager, and for which element in that case, or in another dialog alltogether.
I guess it could be possible with some hacks, but you'd have to be working against the system to make it work. It might be easier if you stick to non-async dialogs, i.e. just opening a bigger window to edit the spline.
Am I right in assuming that you already know how to create a custom GUI (CustomGUIData etc.) for Attributes Manager elements? Or would that be the first step?
Btw, Description::CreateDialog() has nothing to do with this. (It's a private function.)