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On 25/04/2004 at 03:56, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Mac OSX ;
Language(s) : C++ ;
I am using morph mixer in C4D and was wondering why it doesn't work on objects with bone deformer in it?
I have a boned mesh and that mesh is set up like the deafault manner in which morph mixer works. I can get morphs to work but the bones do not. Is there a way that I can get morph and bone deformations to work in tandem with this?
Sorry for being so vague. iam not much of a programmer.
On 15/10/2004 at 17:01, xxxxxxxx wrote:
Hey, I am having the identical issue. Any pearls of wisdom?