Tool mode ?

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On 10/04/2004 at 04:31, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.200 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
Hello! Is it possible to retrieve the mode that c4d is in? I would like to notify a plugin if the user has selected the rotate, translate or scale tool.

Thanks

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On 10/04/2004 at 05:05, xxxxxxxx wrote:

BaseDocument::GetAction()

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On 10/04/2004 at 05:57, xxxxxxxx wrote:

Thanks, but is´nt that for the C++ SDK? I cant find any docs on it in the COFFEE SDK

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On 10/04/2004 at 08:38, xxxxxxxx wrote:

upps. Hmm, I don´t think it´s possible then. you cannot get General settings of the document in COFFEE so this workaround doesn´t work either.

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On 13/04/2004 at 15:38, xxxxxxxx wrote:

Samir is right. This is currently not possible in C.O.F.F.E.E.

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On 28/10/2004 at 14:16, xxxxxxxx wrote:

Howdy,

OK, so how does GetAction() work in C++? The SDK says this:

LONG GetAction(void)

Get the current tool in the editor.

Return
LONG

The return values are the IDM_MOVE, IDM_SCALE etc. All these IDs are listed in c4d_symbols.coh in the resource folder of the main application. The IDs used need to be copied over manually.

I tried this...

LONG activeTool = doc->GetAction();
if (activeTool == IDM_MOVE)
{
     GePrint("Move Tool active");
}

...but nothing happens.

Then I tried this...

LONG activeTool = doc->GetAction();
GePrint("activeTool = "+LongToString(activeTool));

...and it printed out this: activeTool = 200000088

In the c4d_symbols.coh file, it's listed: IDM_MOVE     = 12356,

When it said, "The IDs used need to be copied over manually" I thought it meant that I have to copy that line and paste it into my plugin's header file with the other enum's.

I'm a bit confused. Can someone steer me in the right direction?

Adios,
Cactus Dan

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On 02/11/2004 at 15:04, xxxxxxxx wrote:

I guess that's because the former move tool was built into the CINEMA core and therefore had an IDM_* ID.
In CINEMA R9, the move tool is implemented inside the Plugin Resource/modules/modeling, so the ID changed.

The new ID is still part of the API, you can find it as ID_MODELING_MOVE in Resource/_api/ModelingIDs.h.

Michael

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On 02/11/2004 at 17:57, xxxxxxxx wrote:

Howdy,

Ah, that works. Thanks Michael.

Adios,
Cactus Dan