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On 08/04/2004 at 17:54, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
After doing more tests I've found this.
After using a tool that changes the object data (Model Tool, Point Tool, etc) or changing the data in the tag, if I click on undo C4d Normaly Calls
And everything works fine
But some times (I think it happens faster for large data and high rez objects) it calls
That extra constructor there is what makes the data disapear.
I have tested with a container sotring 9 containers each storing 9 values. The extra constructor is called too some times.
So what is causing that extra constructor call and how can I avoid it?
The problem apparently doesn't ever happen when undoing Object Tool movments, tags deleting or changes done to stuff in the attribute editor