THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/04/2004 at 03:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;
---------
Ive made a plugin that moves and rotates objects that are in the scene. I can move and rotate them by using handles that I have created.
The problem is that autokeyframing doesn't work. To move and rotate them I am modifying the objects matrix.
I thought a simple
op->Message(MSG_CHANGE);
would be enough for cinema to recognize that the objects matrix has changed but it doesn't.