THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2004 at 21:30, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.500
Platform: Mac ; Mac OSX ;
Language(s) : C.O.F.F.E.E ; C++ ;
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Howdy,
I'm trying to translate my C.O.F.F.E.E expression to a C++ plug in, but I'm having a little trouble figuring out the correct syntax in C++ to translate this C.O.F.F.E.E routine:
RotateMatrix(rMatrix,theta)
{
var m = new(Matrix);
m->SetRotY(-theta);
return rMatrix->GetMulM(m);
}
It looks like in C++ MatrixRotY() would replace SetRotY(), but I'm not sure what would replace GetMulM().
Or maybe there is a better way to do the matrix rotation in C++. Any suggestions?
Adios,
Cactus Dan