THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/03/2004 at 23:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C++ ;
---------
What's the correct way to determine the channel a shader is running in? All I found is a hack by Mikael, that seems to make a bit of an effort to get data which were easy to get in earlier SDK versions:
Is that still the "right" was doing it? Or shouldn't it be done at all anyway?
Thanks!
Kabe