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On 16/03/2004 at 23:55, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C++ ;
What's the correct way to determine the channel a shader is running in? All I found is a hack by Mikael, that seems to make a bit of an effort to get data which were easy to get in earlier SDK versions:
Is that still the "right" was doing it? Or shouldn't it be done at all anyway?