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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/03/2004 at 16:15, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Mac OSX ; Language(s) : C++ ;
--------- Howdy,
I just purchased Codewarrior for Mac OS X only (no classic support). When I try to compile the C4D SDK project I get a ton of errors. Metrowerks says the errors are due to my version of CW being OS X only. Is there something I need to do to the SDK project file to compile in my OS X only version of CW?
Adios, Cactus Dan
On 17/03/2004 at 01:43, xxxxxxxx wrote:
Can you be more specific about what CW version does you use and what the errors are? According to the developers, if the compiler can only produce "Mach-O" then you're out-of-luck, since C4D plugins have to be "CFM". So it sounds like you'll need to upgrade or side-grade it.
On 17/03/2004 at 03:47, xxxxxxxx wrote:
Will C4D always only use CFM plugins or will there come a time after most mac users have migrated to OS X that the plugins will switch to Mach-O?
Cactus Dan - here are a couple of links that talk about Mach-O vs. CFM:
http://developer.apple.com/documentation/mac/runtimehtml/RTArch-14.html
http://developer.apple.com/documentation/DeveloperTools/Conceptual/MovingProjectsToXcode/mig_bef_converting/chapter_3_section_4.html
On 17/03/2004 at 04:38, xxxxxxxx wrote:
Howdy,
Thanks Mikael. I purchased Codewarrior v9. I thought I could save a little money by not getting the Classic option, but it looks like I need to go ahead and get it.
On 18/03/2004 at 00:41, xxxxxxxx wrote:
I don't know about the future of CFM or Mach-O in C4D. Presumably if C4D was ever switched over to Mach-O from CFM (no longer supporting classic), the plugin format would change as well. But at the moment, apparently, the OSX-only compiler won't do.