CW Mac OS X Only help.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/03/2004 at 16:15, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Howdy,

    I just purchased Codewarrior for Mac OS X only (no classic support). When I try to compile the C4D SDK project I get a ton of errors. Metrowerks says the errors are due to my version of CW being OS X only. Is there something I need to do to the SDK project file to compile in my OS X only version of CW?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2004 at 01:43, xxxxxxxx wrote:

    Can you be more specific about what CW version does you use and what the errors are?
    According to the developers, if the compiler can only produce "Mach-O" then you're out-of-luck, since C4D plugins have to be "CFM". So it sounds like you'll need to upgrade or side-grade it.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2004 at 03:47, xxxxxxxx wrote:

    Will C4D always only use CFM plugins or will there come a time after most mac users have migrated to OS X that the plugins will switch to Mach-O?

    Cactus Dan - here are a couple of links that talk about Mach-O vs. CFM:

    http://developer.apple.com/documentation/mac/runtimehtml/RTArch-14.html

    http://developer.apple.com/documentation/DeveloperTools/Conceptual/MovingProjectsToXcode/mig_bef_converting/chapter_3_section_4.html



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2004 at 04:38, xxxxxxxx wrote:

    Howdy,

    Thanks Mikael. I purchased Codewarrior v9. I thought I could save a little money by not getting the Classic option, but it looks like I need to go ahead and get it.

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2004 at 00:41, xxxxxxxx wrote:

    I don't know about the future of CFM or Mach-O in C4D. Presumably if C4D was ever switched over to Mach-O from CFM (no longer supporting classic), the plugin format would change as well. But at the moment, apparently, the OSX-only compiler won't do.


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