THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/03/2004 at 02:42, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ; C++ ;
---------
I have a channel shader which is using another shader as input.
It's easy to sample the secondary shader at the correct point. However, how can I retrieve the "orientation" of the UV-Map at my surface point p?
Thanks for any help!
Klaus