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On 13/03/2004 at 02:42, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ; C++ ;
I have a channel shader which is using another shader as input.
It's easy to sample the secondary shader at the correct point. However, how can I retrieve the "orientation" of the UV-Map at my surface point p?
Thanks for any help!