Filename from GUI

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/03/2004 at 07:24, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I created a dialog using the ResEdit Plugin (V 1.7). This dialog's resource file includes a FileSelector field:

  
FILENAME FILSELECTOR_ID  

After selecting a file using this GUI there's a value shown in the edit-field but I cant't get the shown Filename for further usage.
I tried this code to get the Filename but using this code had no success:

  
Filename     file  
GetFilename(FILSELECTOR_ID, file); //from GeDialog  

Why I don't get the Filename from the field? Is there any other way?

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/03/2004 at 02:09, xxxxxxxx wrote:

No, that is the way it's supposed to work. What does the function return? (And is anything put at all into the "file" variable?)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/03/2004 at 02:29, xxxxxxxx wrote:

The function returns TRUE but the 'file' variable contains nothing.

I checked it with file.Content() but it always returns FALSE.

For now I did a workaround:
I'm using an edit-field and a button instead of the FileSelector field. That's not fine but it works.

But if you have any idea what's going wrong, please let me know.

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 08:30, xxxxxxxx wrote:

Having this same issue. Too bad it was never resolved. Does that mean it was a bug?

David Farmer

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 09:43, xxxxxxxx wrote:

I doubt it works. The docs for GetFilename say:

Retrieves the text from string controls as a filename.

This is not support for filename customguis!
Get the customgui with FindCustomGui and retrieve the filename like this:

path = fngui- >GetData().GetValue().GetFilename();

Hope that helps.
Katachi