Filename from GUI



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/03/2004 at 07:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.207 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I created a dialog using the ResEdit Plugin (V 1.7). This dialog's resource file includes a FileSelector field:

      
    FILENAME FILSELECTOR_ID  
    

    After selecting a file using this GUI there's a value shown in the edit-field but I cant't get the shown Filename for further usage.
    I tried this code to get the Filename but using this code had no success:

      
    Filename     file  
    GetFilename(FILSELECTOR_ID, file); //from GeDialog  
    

    Why I don't get the Filename from the field? Is there any other way?

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/03/2004 at 02:09, xxxxxxxx wrote:

    No, that is the way it's supposed to work. What does the function return? (And is anything put at all into the "file" variable?)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/03/2004 at 02:29, xxxxxxxx wrote:

    The function returns TRUE but the 'file' variable contains nothing.

    I checked it with file.Content() but it always returns FALSE.

    For now I did a workaround:
    I'm using an edit-field and a button instead of the FileSelector field. That's not fine but it works.

    But if you have any idea what's going wrong, please let me know.

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2005 at 08:30, xxxxxxxx wrote:

    Having this same issue. Too bad it was never resolved. Does that mean it was a bug?

    David Farmer



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2005 at 09:43, xxxxxxxx wrote:

    I doubt it works. The docs for GetFilename say:

    Retrieves the text from string controls as a filename.

    This is not support for filename customguis!
    Get the customgui with FindCustomGui and retrieve the filename like this:

    path = fngui- >GetData().GetValue().GetFilename();
    

    Hope that helps.
    Katachi


Log in to reply