Bone export

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/03/2004 at 08:54, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;  C++  ;

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If I'd like to export a boneanimation that is compatible with the formats of 3dsmax I need the weighting of each vertex in the object for each bone, which I cannot get currently. I can only get the bone size and position which is pretty useless outside of c4d.

Is there a method to find out the bone affection on a single vertex so a vertexmap can be generated?

thx

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2004 at 05:05, xxxxxxxx wrote:

No, I'm afraid there's no official way to do this. You'd have to calculate it yourself.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2004 at 03:20, xxxxxxxx wrote:

This makes it quite hard to export boneanimations to game formats....

Is it hard to calculate the boneaffection on a vertex?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2004 at 10:23, xxxxxxxx wrote:

what about this function:

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Real* CalcVertexMap(BaseObject* modifier)
Get an array of vertex weights.

Return
Real*
The address of the weights array or NULL.

Parameters
BaseObject* modifier
The modifier object.

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Sounds like it does what I need. Or am I wrong?