Bone export



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/03/2004 at 08:54, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;  C++  ;

    ---------
    If I'd like to export a boneanimation that is compatible with the formats of 3dsmax I need the weighting of each vertex in the object for each bone, which I cannot get currently. I can only get the bone size and position which is pretty useless outside of c4d.

    Is there a method to find out the bone affection on a single vertex so a vertexmap can be generated?

    thx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2004 at 05:05, xxxxxxxx wrote:

    No, I'm afraid there's no official way to do this. You'd have to calculate it yourself.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/03/2004 at 03:20, xxxxxxxx wrote:

    This makes it quite hard to export boneanimations to game formats....

    Is it hard to calculate the boneaffection on a vertex?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/03/2004 at 10:23, xxxxxxxx wrote:

    what about this function:

    -----
    Real* CalcVertexMap(BaseObject* modifier)
    Get an array of vertex weights.

    Return
    Real*
    The address of the weights array or NULL.

    Parameters
    BaseObject* modifier
    The modifier object.

    ---

    Sounds like it does what I need. Or am I wrong?


Log in to reply