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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/03/2004 at 08:54, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C.O.F.F.E.E ; C++ ;
--------- If I'd like to export a boneanimation that is compatible with the formats of 3dsmax I need the weighting of each vertex in the object for each bone, which I cannot get currently. I can only get the bone size and position which is pretty useless outside of c4d.
Is there a method to find out the bone affection on a single vertex so a vertexmap can be generated?
thx
On 06/03/2004 at 05:05, xxxxxxxx wrote:
No, I'm afraid there's no official way to do this. You'd have to calculate it yourself.
On 13/03/2004 at 03:20, xxxxxxxx wrote:
This makes it quite hard to export boneanimations to game formats....
Is it hard to calculate the boneaffection on a vertex?
On 13/03/2004 at 10:23, xxxxxxxx wrote:
what about this function:
----- Real* CalcVertexMap(BaseObject* modifier) Get an array of vertex weights.
Return Real* The address of the weights array or NULL.
Parameters BaseObject* modifier The modifier object.
---
Sounds like it does what I need. Or am I wrong?