object change in C.O.F.F.E.E

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/02/2004 at 23:41, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.503 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

---------Hi,

Can you help me writing a plugin?
I'm workin on a Poser import plugin that works fine until Curious Labs update to service pack 4.

Here is my problem.
I just want to now (if it is possible) how to refresh a command in a C.O.F.F.E.E plugin.
for example: I change the name of an object and I want to see the
change in the object manager directly.
Until now, the change is activated when I leave the plugin.
I have the same problem loading an object inside a plugin.
I cannot use the object directly, in the plugin. but when I leave the plugin, the object is well loaded. <SCRIPT language=javascript>postamble();_<_Script_>_

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/03/2004 at 15:18, xxxxxxxx wrote:

From what you say it sounds like GeEventAdd(MSG_UPDATE) is what you want.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/03/2004 at 21:56, xxxxxxxx wrote:

Hi,
No that doesn't work
 
Here is part of my code:
        filename = GeGetStartupPath();
        filename->FileSelect("Please select a OBJ file.", FALSE);

_<_x-tab_>_bsp;  _<_x-tab_>_ument(filename);
   _<_x-tab_>_n_<_x-tab_>_sp;  
 &nbs;_<_x-tab_>_     _ventAdd(DOCUMENT_CHANGED);

&nb;_<_x-tab_>_;     _<_x-tab_>_/X-TAB>GeEventAdd(NEW_ACTIVE_OBJECT);
_p;      &_<_x-tab_>_X-TAB>GeEventAdd(ACTIVE_OBJECT_CHANGED);
_<_x-tab_>_AB>        vDoc->Message(MSG_UPDATE);
        GeEventAdd(MSG_UPDATE);
// This is a multi-part wavefront object
// The Object normally is loaded, I can see the progress ba_<_x-tab_>_ But It doesn't show nor exist at this stage_<_x-tab_>_BR>       &nb;_<_x-tab_>_TAB>var _<_x-tab_>_oc-&g;_<_x-tab_>_rstObject();

// Obj is NULL&nb;_<_x-tab_>_;
_>       &_<_x-tab_>_-T_<_x-tab_>_bj != NULL)
   &nbs;_<_x-tab_<_x-tab_>_p;  {
 &nbs;_<_x-tab_>_     _<_x-tab_>_>      _<_x-tab_<_x-tab_>_var ObjN = Obj->GetName();
_p;    _<_x-tab_>_nbsp;    _<_x-tab_>_bsp;   println("Loaded=", ObjN);
        }

// And the rest of my program suppose_<_x-tab_>_rk on the loaded object does nothing...
/_<_x-tab_>_ the end, after my "OK Message _<_x-tab_>_he Object is loaded.

&nb;_<_x-tab_>_;     filename = GeGetStartupPat_<_x-tab_>_>      _<_x-tab_>_bsp;filename->FileSelec_<_x-tab_>_se select a Mat file.", FALSE);

_       File->Open(filename, GE_READ);
        .... Rest of my program
// If I load_<_iFrame_>_art and remove the OBJ loading code, my program works fine
_fLogFrame style="DISPLAY: none" src= ">
 
 
<SCRIPT type=text/javascript>

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2004 at 05:13, xxxxxxxx wrote:

I think the problem is that vDoc isn't the loaded document. LoadDocument() loads a new document into C4D. So you'll have to iterate through the open documents to find the new one. (Probably either vDoc->GetNext(), or the last one in the chain; I haven't checked.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2004 at 07:46, xxxxxxxx wrote:

I tried that but it won't work either.
At the end, It's the only document loaded.
Perhaps a thread problem? It seems like that the loaded object exist only when the plugin leaves.
By the way I already have C4D 8.5
Thank you.
B->_/IFRAME> <SCRIPT type=t_<_!-- nopopups(); //--_<_Script_>_//-->

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/03/2004 at 02:22, xxxxxxxx wrote:

Ok, sorry about the version confusion. Please folks, try to remember to fill in the version header when you start a new thread. Otherwise it becomes hard for me to know when the information is correct. (I've updated this thread manually.)
However, I was unable to reproduce your findings in 8.503. Granted, I used a 3ds file since I didn't have any obj files lying around. This is the code I used:

    
    
    class MyMenuPlugin : MenuPlugin  
    {  
    public:  
      MyMenuPlugin();  
        
      GetID();  
      GetName();  
      GetHelp();  
      Execute(doc);  
    }
    
    
    
    
    MyMenuPlugin::MyMenuPlugin() { super(); }  
    MyMenuPlugin::GetID()        { return 1000011; } // Temp  
    MyMenuPlugin::GetName()      { return "C.O.F.F.E.E. Test"; }  
    MyMenuPlugin::GetHelp()      { return "C.O.F.F.E.E. Dummy Plugin"; }
    
    
    
    
    MyMenuPlugin::Execute(doc)  
    {  
      var filename = GeGetStartupPath();  
      filename->FileSelect("Please select a OBJ file.", FALSE);
    
    
    
    
      LoadDocument(filename);
    
    
    
    
      var d = GetFirstDocument();  
      while (d)  
      {  
        println(d, "  ", d->GetFirstObject()->GetName());  
        d = d->GetNext();  
      }  
    }
    
    
    
    
    main()  
    {  
      Register(MyMenuPlugin);  
    }

The code prints both the first object in the current scene and the first object of the loaded scene.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/03/2004 at 09:25, xxxxxxxx wrote:

Thank you
That work!!!
The problem was: I passed the old vDoc not the new one to my subroutine
Getting older, need glasses.
Thank you again.
 
B-><IFRAME id=kpfLogFrame style="DISPLAY: none" style="DISPLAY: none" src= "> _<_iFrame_>_
Thank you, that work!!!
The problem was that I passed vDoc not the NEW
Doc to my subroutine. (Getting older, need glasses)
Thank you again.
 
B->
<SCRIPT type=text/javascript> &#_<_!-- nopopups(); //--_>_-->&#1_<_Script_>_;CRIPT> <!-- Kerio Popup Killer - end of the script appended by KPF--></body> </html> <!-- Kerio Popup Killer - script has been appended by KPF --> <iframe id=" kpfLogFrame? onload="destroyIfra_<_iFrame_>_#070;RAME> <SCRIPT type=text_<_!-- nopopups(); //--_<_Script_>_-> </SCRIPT> <!-- Kerio Popup Killer - end of the script appended by KPF--></P>