THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/03/2004 at 18:57, xxxxxxxx wrote:
Well, the calculated matrix's scale is all out of whack. The vectors probably need normalizing? I'm not sure how to do this in Xpresso. Besides I'm only interested in two axes of rotation. I want to restrict two of the object's axes to the rotation of the calculated matrix and leave the third axis free to rotate. I've used the Matrix2HPB node, but when I connect two of the rotations(P,B) to the same Global rotation ports of the object they are not pointing in the right direction. If I use the Vector port and connect it to the Global Rotation port of the object, it is pointing in the same direction but all three axes are locked to that rotation.