Two pin icons. Why?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/02/2004 at 16:35, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    For all my plug-ins that have a dialog, when they first open, they show one blue pin icon on the top left. Ok, this is correct.
    But when I close the window and call the plug-in a second time I get two pins. Its like there is one window inside another.
    What can I be doing wrong?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/08/2009 at 15:19, xxxxxxxx wrote:

    I still couldn't find a solution for this.
    Let me add that I have a button in my dialog, named "Cancel" and, pressing it, it executes:

    Close();

    Apparently, this hides the window but it does not deletes it. So, when I evoque the plug-in again, the window now shows with two top bars (they don't have blue pins anymore, just the 4x4 grid).
    How can I make a window really CLOSE, not just hide?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/08/2009 at 03:23, xxxxxxxx wrote:

    Please post a simplified example showing the problem.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/08/2009 at 04:32, xxxxxxxx wrote:

    I found out that if I open my window as modal, with:

    Open(False,-1,-1)

    It works fine. It only works wrong if I open it as nonmodal, with:

    Open(True,-1,-1)

    Does this help or should I still show the problem, Matthias?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 02:31, xxxxxxxx wrote:

    Quote: _Does this help or should I still show the problem, Matthias?
    >
    > * * *
    _


    Yes, please provide some code, maybe the dialog framework.

    It is working without problems in my tests.

    > \> include "c4d_symbols.h" \> \> \> // be sure to use a unique ID obtained from www.plugincafe.com \> var PLUGINID = 1000158; \> // be sure to use a unique ID obtained from www.plugincafe.com \> \> \> // definition of my dialog class \> class MyDialog : GeDialog \> { \>      public: \>           MyDialog(); \> \>           CreateLayout(); \>           Command(id,msg); \>           Message(msg); \>            \>      private: \>           var res; \> } \> \> MyDialog::MyDialog() \> { \>      super(PLUGINID); \>       \>      var root = GeGetRootFilename(); \>      root->RemoveLast(); \>      res = new(GeResource, root); \> } \> \> MyDialog::Message(msg) \> { \> //     switch (msg->GetId()) \>      { \>      } \>      return super::Message(msg); \> } \> \> MyDialog::CreateLayout() \> { \>      return LoadDialogResource(GUI_DEMO, res, 0); \> } \> \> MyDialog::Command(id,msg) \> { \> //     switch (id) \>      { \>      } \> } \> \> \> class MyMenuPlugin : MenuPlugin \> { \>      public: \>           MyMenuPlugin(); \> \>           GetID(); \>           GetName(); \>           GetHelp(); \>           Execute(doc); \> \>           RestoreLayout(secret); \> } \> \> MyMenuPlugin::MyMenuPlugin() \> { \>      super(); \> } \> \> MyMenuPlugin::GetID() \> { \>      return PLUGINID; \> } \> \> MyMenuPlugin::GetName() \> { \>      return "Gui Demo"; \> } \> \> MyMenuPlugin::GetHelp() \> { \>      return "Demonstrates usage of various GUI elements"; \> } \> \> var d; \> \> MyMenuPlugin::Execute(doc) \> { \>      d->Open(TRUE,-1,-1); \> } \> \> MyMenuPlugin::RestoreLayout(secret) \> { \>      if (!d) d = new(MyDialog); \>      d->RestoreLayout(secret); \> } \> \> \> main() \> { \>      d = new(MyDialog); \> \>      Register(MyMenuPlugin); \> } \>

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 04:20, xxxxxxxx wrote:

    It is working now. I was getting the dialog resource in the main() and not in the MyDialog() function.
    Now I have an additional problem. I can't seem to be able to initialize the values of the elements of the dialog.
    How can I access the container of the dialog inside the overloaded Init()?
    I was trying to use:

    bc=res->GetContainer();
         bc->SetData(CHECK_TAGS,TRUE);

    And I defined bc as a public variable inside the MyDialog definition.
    But I keep getting a Member not found error at the line:

    bc->SetData(CHECK_TAGS,TRUE);



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 05:47, xxxxxxxx wrote:

    Dialog elements are not accessed through containers but with their according set/get function. For a checkbox that would be SetCheckbox/GetCheckbox. Please check the GeBaseDialog class for these functions.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 09:52, xxxxxxxx wrote:

    Got it. Its working now :)


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