Two pin icons. Why?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/02/2004 at 16:35, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:      Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

---------
For all my plug-ins that have a dialog, when they first open, they show one blue pin icon on the top left. Ok, this is correct.
But when I close the window and call the plug-in a second time I get two pins. Its like there is one window inside another.
What can I be doing wrong?

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/08/2009 at 15:19, xxxxxxxx wrote:

I still couldn't find a solution for this.
Let me add that I have a button in my dialog, named "Cancel" and, pressing it, it executes:

Close();

Apparently, this hides the window but it does not deletes it. So, when I evoque the plug-in again, the window now shows with two top bars (they don't have blue pins anymore, just the 4x4 grid).
How can I make a window really CLOSE, not just hide?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/08/2009 at 03:23, xxxxxxxx wrote:

Please post a simplified example showing the problem.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/08/2009 at 04:32, xxxxxxxx wrote:

I found out that if I open my window as modal, with:

Open(False,-1,-1)

It works fine. It only works wrong if I open it as nonmodal, with:

Open(True,-1,-1)

Does this help or should I still show the problem, Matthias?

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2009 at 02:31, xxxxxxxx wrote:

Quote: _Does this help or should I still show the problem, Matthias?
>
> * * *
_


Yes, please provide some code, maybe the dialog framework.

It is working without problems in my tests.

> \> include "c4d_symbols.h" \> \> \> // be sure to use a unique ID obtained from www.plugincafe.com \> var PLUGINID = 1000158; \> // be sure to use a unique ID obtained from www.plugincafe.com \> \> \> // definition of my dialog class \> class MyDialog : GeDialog \> { \>      public: \>           MyDialog(); \> \>           CreateLayout(); \>           Command(id,msg); \>           Message(msg); \>            \>      private: \>           var res; \> } \> \> MyDialog::MyDialog() \> { \>      super(PLUGINID); \>       \>      var root = GeGetRootFilename(); \>      root->RemoveLast(); \>      res = new(GeResource, root); \> } \> \> MyDialog::Message(msg) \> { \> //     switch (msg->GetId()) \>      { \>      } \>      return super::Message(msg); \> } \> \> MyDialog::CreateLayout() \> { \>      return LoadDialogResource(GUI_DEMO, res, 0); \> } \> \> MyDialog::Command(id,msg) \> { \> //     switch (id) \>      { \>      } \> } \> \> \> class MyMenuPlugin : MenuPlugin \> { \>      public: \>           MyMenuPlugin(); \> \>           GetID(); \>           GetName(); \>           GetHelp(); \>           Execute(doc); \> \>           RestoreLayout(secret); \> } \> \> MyMenuPlugin::MyMenuPlugin() \> { \>      super(); \> } \> \> MyMenuPlugin::GetID() \> { \>      return PLUGINID; \> } \> \> MyMenuPlugin::GetName() \> { \>      return "Gui Demo"; \> } \> \> MyMenuPlugin::GetHelp() \> { \>      return "Demonstrates usage of various GUI elements"; \> } \> \> var d; \> \> MyMenuPlugin::Execute(doc) \> { \>      d->Open(TRUE,-1,-1); \> } \> \> MyMenuPlugin::RestoreLayout(secret) \> { \>      if (!d) d = new(MyDialog); \>      d->RestoreLayout(secret); \> } \> \> \> main() \> { \>      d = new(MyDialog); \> \>      Register(MyMenuPlugin); \> } \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2009 at 04:20, xxxxxxxx wrote:

It is working now. I was getting the dialog resource in the main() and not in the MyDialog() function.
Now I have an additional problem. I can't seem to be able to initialize the values of the elements of the dialog.
How can I access the container of the dialog inside the overloaded Init()?
I was trying to use:

bc=res->GetContainer();
     bc->SetData(CHECK_TAGS,TRUE);

And I defined bc as a public variable inside the MyDialog definition.
But I keep getting a Member not found error at the line:

bc->SetData(CHECK_TAGS,TRUE);

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2009 at 05:47, xxxxxxxx wrote:

Dialog elements are not accessed through containers but with their according set/get function. For a checkbox that would be SetCheckbox/GetCheckbox. Please check the GeBaseDialog class for these functions.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/08/2009 at 09:52, xxxxxxxx wrote:

Got it. Its working now :)