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On 23/02/2004 at 10:42, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
the angle value when using adaptive point interpolation for splines does define what exactly? Is it the angle between the last and the current point?
On 24/02/2004 at 18:58, xxxxxxxx wrote:
I'm not sure if it's an exact measure or just a rough parameter for the algorithm that distributes the points. I suppose the idea is to never have a greater angular difference between two neighboring segments than this value. Are you trying to simulate the algorithm?
On 25/02/2004 at 08:51, xxxxxxxx wrote:
Well, yes I tried to but I just found out that it´s not needed anymore and my actual problem lies elsewhere (well, at least I think it does).