How to get FontData from Osplinetext

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/02/2004 at 06:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

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hi there,
i tried to read the selected font from a splinetext object but i don't know how to do it?

I tried several things but that one i prefer mostly:

  
BaseObject *bo = doc->GetFirstObject();  
  
if (bo->GetType() == Osplinetext)  
{  
   BaseContainer *bc = bo->GetDataInstance();  
   String font = bc->GetString(PRIM_TEXT_FONT);  
   ...  
}  

Could anybody give me a tip?

Ingo

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/02/2004 at 18:58, xxxxxxxx wrote:

PRIM_TEXT_FONT is not a STRING, it's a FONT. (See Osplinetext.res.) That's why you cannot read it with GetString().
To read the font you have to use GetCustomDataType() with FONTCHOOSER_DATA as type. Cast the returned value to a FontData pointer. (Note that there's not much you can do with a FontData except using it to set the font of another spline, or set the postscript font.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/02/2004 at 06:05, xxxxxxxx wrote:

thanks Mikael,
i don't want to do much with the font. your tip will help me a lot.